

The map is big and pixelated without any useful markers, some not even being updated when the world changes. Sadly, that appears to be the only UI element that has had any care given to it. This is in sharp contrast to the UI elements directly above it showing the seasons you’re able to create biomes for, the region you’re currently in, and your health. UI elements fell flat as well, with the quest log just being a floating list sitting lazily at the forefront of the screen. The water in the town is clear as day but the second you hop in this frothy white circle emanates from Ary in a way that I could only describe as off-putting and boring. Issues aside I soldiered on and was greeted with what I think is one of the worst water textures I’ve ever seen in a game. Another problem I had was with the flighty/floaty animations, sometimes not lining up with my actions which became very jarring. I mucked around in the settings and was able to get a solid 60 frames per second in most places but those places I wasn’t able to eke out the required frames for my enjoyment, it was noticeable. First and foremost was the varying frame rate. Because while I was enjoying the puzzle-solving, the exploration, even the side-quests from villagers around town, I had my gripes. There are several things that threw up some red flags almost immediately in Ary. It’s strange because while there were levels of detail like this one that made me wonder how some of the other design decisions came to be. Not only is the animation for this absolutely stellar, but it’s one of those corners that could have easily been cut and nobody would have said anything. So the animation to move a lever from left to right (and vice versa) is Ary pushing with her whole body, getting it to about half-way, then climbing onto the lever’s platform and pushing the lever the rest of the way with her back and shoulders. When Ary goes to pull a lever, she’s just a little bit too small to do it with just her hands. Some little things also stuck out that really lifted my mood. “You’re closed for winter!” She’d say knocking out a hyena or, “You’re out of season!” As a game clearly written with a younger audience in mind, I was still able to really enjoy the story and especially Ary’s little quips during battle. Likewise, other characters were pulling their weight as well. The voice actress for Ary makes up voices, throws out different inflections to her voice, and overall offers a delightful performance that I was able to enjoy the whole way through the preview build.

Ary begins by telling a story of a hero and an evil mage. Immediately I noticed the high quality of the voiceover performance VA and direction, I salute you. While initially, I found the puzzles very bland, when given a look at some of the puzzles later on, I was pleasantly surprised and satisfied with the puzzle-solving I was performing. I was given a chance to play through the very early game as well as a dungeon much further into the Ary. She also manages to find items that help augment her abilities like seasonal pebbles that manipulate the environment further away from Ary at range. Changing the climate isn’t the only thing you’ll be doing though as Ary finds a sword, a slingshot, and even boots that give her a double jump.

Creating these climactic biomes allows her to solve environmental puzzles around the world as well as change the behavior of certain enemies. I felt conflicted as soon as I gained control of the protagonist and while my opinion changed over time, I’m still split in two on this game.Īry and the Secret of Seasons is an action-adventure game where you control Aryelle, a young girl who gains the ability to change the seasons in a small area around her. Every time I found something I enjoyed in the game it would be perfectly balanced by something I thought didn’t stack up. Ary and the Secret of Seasons is hard for me to read.

Sometimes it’s hard to get a read on a game.
